Home After War 360° Short Film


VR Review  ★★★☆☆‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
Quest  Quest Link  Free  Short Films  Comfortable  Roomscale  Stationary 

The image shows a destroyed building with the text “HOME AFTER WAR” superimposed on it. The building appears heavily damaged, with walls partially collapsed and debris scattered around. This suggests a context of destruction caused by war, highlighting the impact of conflict on personal dwellings and possibly indicating a post-conflict scenario.

Home After War tells an important human story of an Iraqi family who survived the war only to face tragedy after returning home. You begins in the forecourt of Ahmaied Hamad Khalaf's home in Fallujah as his animated depiction stands before you, describing how the Islamic State booby trapped many buildings with improvised explosive devices. You are ushered into the house by onscreen arrows, which you can progressively explore as the story unfolds. The tour also includes two 360 degree videos which help set the scene.

The location then moves on to a roof where this father describes the events culminating in a family death and recounts the ways in which he's had to come to terms with his loss. It is here that the experience utilizes an unexpected effect that might surprise some viewers, but it is one that is not graphic or disturbing in nature beyond the tragic events that are being described.

The image shows a person standing in a rooftop courtyard with buildings around. There is a large blue container on the right and a white 'VR teleportation' marker in the foreground.
The rooftop scene includes an effect that may surprise some viewers.

Virtual Reality can be an important tool to transport us to places that we would not otherwise expect us to visit, and can put us in the position of strangers and help us empathize with their struggles. In this case the results are a mixed bag. The story is told well but could be done so just as successfully with a flatscreen video. In fact, a flatscreen video might be better as the experience suffers from poor graphics that distract from the tragic account. The basic photogrammetry and 3D modelling includes many errors that produce an unflattering depiction of the family's house, and the animation of the father telling the story is poor in resolution and often looks out of place from a lighting perspective. Also the tour of the house doesn't feel relevant and is not even mentioned in the story underway.

Home After War suggests that virtual reality can be an extremely effective tool in reporting events in far-flung places, but problems matching narrative structure with visuals coupled with poor graphics prevent this experience from being much better.


Example of photogrammetry and graphic resolution issues.

Summary:
Important personal first-person storytelling
Basic photogrammetry detracts from the story
Narrative structure doesn't match well with visuals

Supported Languages:
Arabic  English  French  German  Mandarin  Polish 

External Links:
YouTube:Trailer

Product Links:

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